Posts by AdventureKrew

    Die Aktuelle Nvidia APP Version lässt es nicht zu DLLS override zu machen bei Star Citizen oder anderen Spielen es ist komplett GRAU. behaltet lieber die alten Versionen aufm Rechner wo es noch geht.

    [All Backer PTU] Star Citizen Alpha 4.0.2 PTU 9576843 Patch Notes

    Yesterday at 20:37

    Star Citizen Alpha Patch 4.0.2

    Alpha Patch 4.0.2 has been released onto the PTU environment! Launcher should now show: VERSION 4.0.2-PTU.9576843.

    Characters in this new environment have been built from Long Term Persistence(LTP) data.
    Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.


    Server Info: PTU Channel
    Audience: All Backers
    Long Term Persistence: Enabled
    Mesh Configuration: 5:5:600
    Hangar Spawning: Disabled
    Starting aUEC: 15,000,000

    Testing/Feedback Focus

    4.0.2 Release Goals
    The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.

    • Stability, Performance, and Bugfix Testing
    • Supply or Die Event

    Tonight's build has further updates to transit self-healing and code cleanup as well as more focused logging to narrow down some final issues encountered.
    Further work has gone into the build to help with long load times as well. We suspect there is more to go but are working to reduce these.

    Known Issues

    • Blocker: PU - Transit/Elevators - Elevators are present but panel buttons stop functioning (See above. Lots of work has been done on the code and cleanup side but we are leaving this open until we are happy with the state transit is in)
    • Critical: PU - Transit - Entity carriage is stuck in transit to a gateway, but never arrives which renders the gateway unusable
    • Critical: PU - ASOP / Ship / Cargo - Upon the Ship auto storing through leaving game or leaving hangar; on initial retrieval the Cargo disappears and Cargo Grid is locked from being used
    • Critical: PU - Missions / UI - NPE - The Mission markers are missing from the Tutorial Missions and blocking progression
    • Critical: Mission Refactor - Comm Array Repair - Contract in mobiGlas becomes hidden when another player enters mission location
    • Critical: Mission Refactor - PVP Missions dont work
    • Critical: PU - Star Map - Party Members do not appear on the star map or area map
    • High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel
    • High: PU - Pyro - Jump Point - Failing a Jump point will displace the player far away from the gateway station


    Features & Gameplay

    • Ships and Vehicles

    - New Ships Added to PU Ship Shops: Zeus CL and ES (NewDeal Lorville), Misc Starlancer (NewDeal Lorville and AstroArmada Area18)

    • Core Tech

    - Updated Loading Screens


    Bug Fixes

    • Potential Fix: Stanton / Pyro - Medical Rescue / Service Beacons - Missions - Players will not pay out or be rewarded any UEC for completing Medical Rescue Service Beacon Contracts (This may also be causing lots of medical beacons to stick on the contract manager)
    • Potential Fix: PU - Pyro - Firesale - Watcher's Depot - Missions / mobiGlas / Locations - Watcher's Depot location is missing from Terminus and the Starmap
    • Potential Fix: PU - Stanton/Pyro - Scanning UI - Ships / Vehicles / UI / Mining - Mineables are Labelled John Doe

    Star Citizen Alpha Patch 4.0.2

    Alpha Patch 4.0.2 has been released onto the PTU environment! Launcher should now show: VERSION 4.0.2-PTU.9573936.

    Characters in this new environment have been built from Long Term Persistence(LTP) data.
    Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.


    Server Info: PTU Channel - US Servers Only
    Audience: All Backers
    Long Term Persistence: Enabled
    Mesh Configuration: 5:5:600
    Hangar Spawning: Disabled
    Starting aUEC: 15,000,000

    Testing/Feedback Focus

    4.0.2 Release Goals
    The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.

    • Stability, Performance, and Bugfix Testing
    • Supply or Die Event (Added a Stanton Variant for Yard Rush Mining Missions)


    Tonight's build has further updates to strengthen Transit Carriage reliability
    NPE Mission has been disabled in Area18 in the current build

    Known Issues

    • Blocker: PU - Transit/Elevators - Elevators are present but panel buttons stop functioning (PTU builds in 4.0.2 have lots of extra logging to find cases of transit issues occurring)
    • Critical: Mission Refactor - Comm Array Repair - Contract in mobiGlas becomes hidden when another player enters mission location
    • Critical: Mission Refactor - PVP Missions dont work
    • Critical: PU - Star Map - Party Members do not appear on the star map or area map
    • High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel

    Features & Gameplay

    • Core Tech

    - Updated Warning/Info popups in menus to building blocks and adjusted styling, coded colors, and error code wording

    Bug Fixes

    • Potential Fix: PU - MultiSystem - Starmap / Quantum Travel - Traveling to a marker will cause the ship to make a U-Turn (STARC-105462)
    • Potential Fix: PU - Mission Refactor - Missions / ASOP - NPE - Disconnecting during NPE then signing back in after the Pisces Rental has expired will cause the Player to only see blank and black ASOP screens (STARC-146295)
    • Potential Fix: PU - Stanton - Area 18 - Astro Armada - Locations / Vehicles - Anvil Hawk missing from display (STARC-157384)
    • Potential Fix: PU - Mining - Overcharge Mineable Rocks (even the slightest amount) destroys all mining modules and potentially damaging the ship (STARC-157450)
    • Potential Fix: PU - Mission Refactor - NPE - Multiple Locations - Missions / UI / mobiGlas - Mission stops progressing after landing in hangar (STARC-154052)
    • Potential Fix: PU - UI - Frontend / Main Menu - Kicked from Party Notification is cut short on the Front-End Notifications list text box (STARC-118873)
    • Potential Fix: Crusader C1 Spirit - PU - Vehicles / UI / PIT - There is no UI button on the console to access the remote turret and the buttons on the interaction wheel do not function (STARC-127623)
    • Potential Fix: PU - Weapons / Shopping / Shopping Kiosk - The Ripper SMG Battery is not available at any shops
    • Potential Fix: PU - Firesale / Yard Rush - Missions - Event mission payout amounts displayed to not match expected values
    • Potential Fix: PU - Pyro - Frontier Outposts - Locations / Design / UI - Shopping Kiosks do not accurately display the true cost of items on display (changed currency to show full value with comma separators)
    • Potential Fix: PU - Pyro - Firesale / Yard Rush - Locations / Collision - Players can exit the interior PhysGrid and fall through the planets surface by mantling through the wall
    • Potential Fix: PU - Pyro - Rundown station (R&R) - Orbituary - Locations / AI - No AI is spawned in the Cargo desk and Ship Dealer